My name is Ryan Crutchfield and I am a system architect and application programmer with a master’s degree in archaeology that I never get to use. I am a regular contributor at weirdthings.com and my twitter stream (@rc6750) will more than likely bore you to tears.
I have a predilection for stories, usually of the cosmic horror variety, dealing with alien geometries and eldritch locations. Alien geometry is the use of non-Euclidean geometry to describe places, buildings, artwork, or creatures that defy our very understand of the physical world. In these stories parallel lines can intersect, internal house measurements are longer than the external walls, cubes are not actually made up of right angles, and creatures manifest across multiple dimensions. Alien geometry is slightly different than the similar literary tool of sinister geometry. Sinister geometry is represented by large, perfectly made, unknown objects that leave an unnerving feeling with those who see it: think the monolith from 2001: A Space Odyssey, the sphere from…. The Sphere, or even a Borg cube. However, sinister geometry never crosses that line that bends geometry beyond our comprehension. These objects are perfect squares, perfect circles, things whose shape, though disturbing, we recognize. It is the realm of alien geometries that crosses that line and tosses our Euclidean view of the world out the window.