Archive for January, 2012

Today’s Short Fiction Friday even is brought to you by TQP contributor Ryan Crutchfield. It’s in two parts, enjoy them in order or out of order, at your discretion.  (But “in order” is best.)


They found the cemetery shortly after lunch, exactly where it was not supposed to be. It was slung low and wide across the southern shadowed side of the small hill that they stood upon, stretching out of sight down into the murky edges where the forest became the swamp. The headstones where scattered like dominoes after a knife fight and a number of them were broken or knocked over. The cemetery looked ancient.


Since friend of Threat Quality Matt Burns was dear enough to provide me with a Playstation 3, I’ve been catching up on all sorts of things, like making use of Netflix streaming in a way that makes more sense than plugging a laptop into a TV, realizing I can copy videos to its hard drive via a flashdrive, and yes, playing video games that all my friends are done with and see fit to lend me.

Which means I finally got around to Star Wars: The Force Unleashed II, a game that is completely inessential and yet designed exactly for me in mind.

And by me, I mean the personal-continuity-obsessive who would also like there to be enough cheat codes that I don’t have to struggle.

I quite liked the first SW:TFU, especially since I played it on the Wii, which at the time was doing its best to provide games where you use the controls as a virtual sword (see also: Red Steel II), and so could wave the wand around and make the lightsaber noises with my mouth even though the sound effects were perfectly audible. And the cheat codes were readily available, which meant I could play the first time through with massive force powers and any costume I pleased.  (more…)

So, I am looking at going back to school, and getting a degree in engineering.  I applied at Temple University, and should be hearing sometime very soon — either I didn’t get in, and need a new plan, or I’m starting in, like, four weeks.  Hooray!

On the one hand, I am happy, because I like the idea of knowing how to do the things that I have ideas for.

On the other hand, the notion is actually extremely depressing — representing, as it does, a sort of general failure on my part to figure out how to make use of any of my actual talents.