I don’t know, now I got started, I figure I may as well get it all out of my system. The idea, as I mentioned earlier, was to try to do one of these supernatural-adventure-mystery shows like Constantine or Detective Grimm, but with a feel that was more like CSI or Law and Order (or Bones, I guess), where you’re using these sort of forensic systems and legal procedures to deal with supernatural concepts, rather than every week having to have to hunt a new monster that you Look Up in the Book.
I guess, imagine it like the Deep Space Nine to Star Trek: The Next Generation. A key difference between the shows, and one that a lot of people liked better, is that in DS9 there was no getting away from the problems that they ran into. They were here in a place, dealing with communities over and over again, facing certain problems and then the consequences of those problems, and such like. And imagine it even a little more concrete, where we start the show knowing what different tools we have at our disposal to create and solve mysteries, and if we’re going to create a new tool, we have to 1) know how it works, 2) know why it works, and 3) not introduce anything that we’re going to wish we could forget about three or four episodes down the line. But THEN, imagine that it’s not just a question of formalizing our investigative processes, but a question of formalizing what the communities are like and how they relate to each other, so that if we are going to introduce a new monster we have to 1) know what it is, 2) know why it’s here, and 3) not introduce it unless we plan to use it again.